Download dino crisis rip


















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It was never going to set the world on fire, even when it was first released, but it is, nevertheless, an entertaining romp through a secret base filled with nothing but flesh-munching dinosaurs. But it also has to be said that this is one of the worst conversions I've ever seen. The game itself is exactly the same: there would be no point in getting Dino Crisis for the PC if you've already got it on the Playstation.

The story goes that some months ago an undercover spy discovered a scientist mad, naturally who was previously presumed dead. Said scientist, Dr. Kirk, had been working on an alternative energy source called the "Third Energy" which would solve the world's pollution problems. The only problem is that the project had been cancelled after a disaster caused the deaths of over people involved in the project.

You and your team have been sent out to expatriate Dr. You quickly find out that Dr. Kirk's creation is unstable, and has caused a shift in time, thus enabling lots of dinosaurs to come around and tramp through the base like they owned it, cheeky blighters. The storyline, although basic, is better constructed than the average garden-variety shooter.

There are a few points where you can choose to go one way about solving a problem or another, and the paths branch widely enough to give three different endings. However, conversion problems rear their ugly head no sooner than you begin. The manual strongly recommends using a joypad, but doesn't tell you how to configure the damn thing.

Unless you manage to figure out the really incomprehensible options screen you're stuck with the default configuration, which uses buttons spread at random across the pad. You do eventually get used to it, but a few notes in the manual wouldn't have gone amiss. Other little niggles exist such as not being able to use the keyboard to enter various pass-codes.

Instead you've got to slide a cursor around with the joypad for half-an-hour and pray you don't make a mistake to avoid going back and spending half-an-hour deleting it. A minor point, but for some reason, the in game options menu has a 'reset game' option, which takes you back to the Main Menu.

This really is a little silly - call it 'Quit' or 'Return to Main Menu' or anything other than 'Reset'. But the real star prize, and I still have trouble believing they've really done this but After putting the manual under a microscope and an extensive search of the readme, there's nothing, nada, zip.

The actual method involves tapping F9 a few times, but no where is this documented. Oh dear. Things don't pick up much when you first start playing, either.

Although the intro movie is OK, with one of your teammates getting eaten by a T-Rex, the graphics at first seem very old and tired. Textures are bland, the resolution is looks hideously low even if it is x and, of course, there are no options to alter it.

Sprites have a nasty habit of wobbling about, not so bad with the chain link fences at the start but when walls start to twist and sway it can make you feel physically sick. There are even little black lines around some graphics, which look like they've been cut out from the Playstation and pasted back into place on the PC. That said, the animation is pretty good. The dinosaurs move around with a surprising amount of athleticism and watching them pound after you gives you a genuine urge to leggit as fast as you possibly can.

Even though you're more or less restricted to the default controls, they're pretty easy to pick up and before long you're blasting away with the pros. What really helps is the camera which for the most part works surprisingly well, and I say "surprisingly" because just about all games with a third-person view point since the beginning have time have had camera angles where you can't see anything, can't tell where you're going, or see the trap you're about to walk into. Dino Crisis , for the most part, avoids these problems.

You can see exactly what you need to, and a lot of developers could learn from the camera angles because they tell you what you need to know whilst helping to maintain the atmosphere. There are only occasional problems where Regina has to head towards the camera and you can't see what's coming up, and there were a few instances where some hefty scenery makes it difficult to see what's going on.

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