Mario is missing swf download


















But I guess my bitching about the optimized version can be summed up as, 'I don't want to have to learn strange, complex things to be able to modify a game that isn't even my own. Don't worry, though.

I'll keep trying to figure out the hitboxes and collision detection like the first ledge with the toad on it that you fall through if you're not jumping constantly, grr! And in the meantime, I'm also not an animator, so it'll take me a while to add to the Morton sex scene. I already had plans for it, but it'll take more time and probably won't look as good as the rest of Playshapes' animations.

I had plans to add more variety to the goombas and no, despite your optimism, the optimized version didn't add any scenes to the goombas either , but that's a lot of work without pre-made animations. Honestly, I am normally very lazy, I swear. It'll be up with the next bugfix, which is coming right about whenever the edit gets approved. It looks like the FLA got cut by the internal server error when I posted.

Before I try again, I should confirm whether you want my modified code or Playshapes' original code? Other than that, using this as my definitive version of MiM now. Re: A MiM hack by Blargh » Sat Dec 11, am I'll be getting around to costumes once I'm finished with the boss text and re-programming the Goombas so that the text on them works properly barring some other major issue I'm forgetting atm. The costumes will be a slog, though. As far as I can figure, I'll have to program every part of every limb and costume accessory just so that they change to what they're supposed to when the time to change costumes arrives.

If anyone has any hints on how to do it easier, I'm open to suggestions, but not hypnosis. Well, maybe a little hypnosis. Re: A MiM hack by Oriandu » Sat Dec 11, am I don't know how playshape's original script works and it's been a while since I did any programming in flash, so I don't remember precisely but there should be the option to change the state of your character when a costume is grabbed.

Swapping every piece of the animation sounds like a lot more work than I remember you having to do. Uploaded by humbird0 on September 24, Internet Archive's 25th Anniversary Logo.

Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book.

Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. I ain't gots the time to finishes it as fast as you'z like.

Problem solved. Posted by PlayShapes - June 4th, Don't hold your breath for the release Here's a picture of Samus in the game so far. Posted by PlayShapes - May 29th, After completing Mario is Missing - I'm tired. So I'm taking a break from flash for a bit again as I tend to do.

Here and there I will be working at my Bowser's Castle project as I'm very excited about what I have so far , however, don't expect it to be finished any time soon as it will be quite the large game. Bowser's Castle so far: All main coloured fairies will be making an appearance :. Posted by PlayShapes - May 27th, I will not be releasing any more versions - just the finished copy.

You can expect snapshots of my progress though as It develops. View Profile PlayShapes. FANS 3. Creator of Bowser's Castle v0. And a proud member of the LoK Team see my link. The Legend of Krystal Project. Whistle: Normal. Medals: Posted by PlayShapes - April 5th, Hi. Peaches, Peaches for Free.

Foxy Krystal Fox. Anyways, here's a peek at Krystal. Just Peachy. Posted by PlayShapes - July 8th, Only a little progress since last post Posted by PlayShapes - June 8th, The game is complete lol. Fap and Lol. Just a lolgazm of a time so far. B'sC - Slow and Steady.



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