Star trek starship creator game
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MyAbandonware More than old games to download for free! Browse By Download MB. Captures and Snapshots Windows. Write a comment Share your gamer memories, help others to run the game or comment anything you'd like. Send comment. Just one click to download at full speed! Windows Version. Star Trek: Klingon Academy Win Star Trek: Bridge Commander Win Follow Us!
Top downloads. List of top downloads. Latest releases. List of new games here Follow us on Facebook or Twitter. Screenshots needed. Read our screenshot tutorial. Only the assignments of a captain and a chief engineer were actually needed to make the vessel flyable, but missing personnel in other areas could harm mission performance.
The user could select a variety of Starfleet personnel as crew, ranging from the main characters to minor characters from the four Star Trek series that existed at the time. The game was released before Star Trek: Enterprise premiered. Assigning them to a position had an associated credit cost based on the experience of the officer in a particular area; the more experienced the officers were in a position, the more expensive they were to recruit for that position.
Certain officers, mostly the main characters, were restricted to either the captain or first officer position and their position from their respective series; for instance, Geordi La Forge could only be placed in the captain, first officer, or chief engineer roles.
The Constitution -class could only be crewed with TOS-era personnel and the Miranda class was restricted to one era or the other. Also, crewmembers could be assigned to multiple ships within the same fleet.
The Biographies of available characters that have been killed in canon, such as Lieutenant Tasha Yar 's, either omit or contradict details of their untimely demise.
The other aspect of the crew screen, the complement-breakdown aspect, allowed the user to devote a certain percentage of crew to different disciplines, such as command, sciences, security, medical, and operations. The number of personnel in the crew complement was determined by the number of crew quarters units that had been installed at the Systems screen. All vessels in the fleet could be managed from this screen.
A summary of the ship's systems and assigned crew could be reviewed, reports from past missions accessed, a new mission selected, and vessels selected for refit, repair, or decommission.
Once a ship was taken to this point, it was possible to go back to each and every previous screen and modify each of the parameters. Once a ship was decommissioned, the appropriate amount of credits were refunded to the user account.
Also, custom missions could be imported, while ships could be exported to a file for import within another login or transfer to another computer.
This ability was the source of a cheat, as the same ship could be imported and decommissioned multiple times, in each instance refunding the same amount of credits to the user's account. After a mission had been selected from the fleet screen, it was run from here. The ship traveled across a two-dimensional grid, while symbols and icons related to the mission appeared on the grid. Systems activity and communications between the crew were listed in a dialog box to the bottom of the screen. A pop-up window could be opened which showed damage and injury reports and systems status and efficiency.
Sometimes, the main grid would cut away to different animations related to the mission. The mission could be run in real time or slightly accelerated.
If a ship entered battle or a hazardous situation, it could take damage. That damage would remain until repaired; faster repairs could be effected if a more experienced engineer or larger crew complement had been assigned aboard.
Crew members, including senior officers, could be injured as well; again, their recovery depended on the skill of the chief medical officer, the sickbay technology available, and the number of medical staff.
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